Gameplay Journal #5
This week I wanted to take a look at glitching. We discussed the basics of glitching/modding in the previous journal entry, but I wanted discuss glitching in a more technical way. Using Matthew Fuller’s Software Studies A Lexicon, we can assume, “ Glitch is often used as a synonym for bug; but not for error. An error might produce a glitch but might not lead to a perceivable malfunction of a system.” (Fuller 111) With this in mind, let’s look at glitches in a videogame and how they relate to this definition.
A great example of this definition is the “X ray” glitch in Minecraft. This glitch allows a user to see through portions of the world. The system itself is working as intended, but a player can “cheat the system” using it. For instance diamonds a rare materials can normally be found deep in a cave system. Most players will have to dig around and explain multiple caves before running into some. Using this x ray glitch a player can disrupt that normal gameplay and go directly to the diamonds (if they see any). This can also be used to cheat death and avoid traps, or pools of lava. Giving the player somewhat of a fake sense of invincibility.
(2:29 gives an explain of what X ray looks like, as does the thumbnail.)
Fuller, Matthew. Software Studies: a Lexicon. MIT, 2008.