Brandon BrennenGameplay Journal Entry #10Values are the meaning behind them are always an interesting topic. If I were to make a game based on values, I would make one on either…Mar 31, 2021Mar 31, 2021
Brandon BrennenGameplay Journal Entry #9Mary Flanagan’s Critical Play Radical Game Design breaks down Critical Play as “games carrying beliefs within their representation systems…Mar 25, 2021Mar 25, 2021
Brandon BrennenJournal Entry #7What does it mean to slow down? Can such a thing as stopping really be applied in today’s world? Social values such as time sensitivity or…Mar 3, 2021Mar 3, 2021
Brandon BrennenGameplay Journal Entry #6“ Glitch is both the product of malfunction and artificial cre-ation.” (113 Pedro) This statement is used in Post-Digital Aesthetics in…Feb 24, 2021Feb 24, 2021
Brandon BrennenGameplay Journal #5This week I wanted to take a look at glitching. We discussed the basics of glitching/modding in the previous journal entry, but I wanted…Feb 17, 2021Feb 17, 2021
Brandon BrennenJournal Week 4This week we are going to look at Counter-gaming. This is a term that is brought to light by Alexander R. Galloway. After researching his…Feb 10, 2021Feb 10, 2021
Brandon BrennenGameplay Journal Entry #3For this week I wanted to look at modding and it’s relation to a game. In this particular instance I want to refer to Anne-Marie…Feb 3, 2021Feb 3, 2021
Brandon BrennenGameplay Journal Entry #2In this journal I wanted to take a look at the definition of a game engine. In this case I’ll be looking at Henry Lowood’s Debugging Game…Jan 27, 2021Jan 27, 2021
Brandon BrennenGameplay Journal Entry #1If I were to use Dovey and Kennedy’s definition of technicity, “Technicity thus enables us to look at social structures and cultural…Jan 20, 2021Jan 20, 2021